VR APP: Track of Time

TRACK OF TIME offers a VR experience designed to enhance subjective time passage during chemotherapy, and thus lower treatment dropout.

What if we could help more people complete chemotherapy treatment?
Cancer poses one of our time’s greatest societal challenges. While chemotherapy can improve patients’ chances of cure and survival, the long and frequent treatment sessions comes with physical and psychological side effects, leading to treatment dropout and higher mortality rates.
Track of Time, a VR experience enhancing the subjective time passage during chemotherapy, aims to change how time is subjectively experienced, with the goal of making sessions feel shorter.

Our Approach
Track of Time applies innovative methods combining cognitive science, participatory design and virtual reality.
- Rooted in findings on time perception and flow, the app has been developed based on theoretical research, content refinement, and clinical validation during the ERC Proof of Concept grant TIMELAPSE.
- Following a patient-centered, participatory design approach, the team integrated the invaluable input of cancer patients and clinical staff through interviews and focus groups, to guide design choices.
THE VR EXPERIENCE
Designed with users, for users
A CALM YET CURIOUS JOURNEY
Track of Time unfolds as a train ride through time, nature, and life, progressing naturally. The target audience revealed a preference for contemplative experiences over e.g., puzzle-solving.

ACCESSIBLE BY DESIGN
One-handed interaction ensures the experience remains inclusive and easy to navigate.
FOOD FOR THOUGHT, NOT ACTION
A free experience that provides meaningful distraction and reflection, suitable for clinical settings.

EMERGENT GAMEPLAY
Optional interactivity allows users to engage on their own terms, creating gameplay driven by personal exploration rather than prescribed goals.
Preliminary Results
The goal: enhancing the time passage, while providing a user-friendly VR experience.

QUALITY
+90% of the test users in our sample enjoyed the experience and found it interesting
+85% found it useful

TOLERABILITY
+85% of the test users did not report any of the typical symptoms associated with using a VR headset
(e.g., headache, nausea, fatigue, dizziness)

TIME PASSAGE
The sample group tended to think less about the passage of time during chemo sessions with VR.
The majority reported that time passage felt very, or extremely fast.
CONTACT US FOR MORE INFORMATION
Get in touch
Write to us at poctimelapse@gmail.com
or click on the button below to fill in a request form: we’ll contact you as soon as possible!